Civil cells does not support turnout or crossing elements. Ability to include turnout and crossings in civil cells, will enable creating civil cells for siding and yard areas.
There are multiple cases where it could be useful:
create full 3D for a turnout (ballast, subballast, ...). It is not about creating sleepers in the turnout
place a turnout with mandatory points (clearance point should be also valid for a civil cell)
Placing multiple turnouts and connections in a single operation
There are multiple cases where it could be useful:
create full 3D for a turnout (ballast, subballast, ...). It is not about creating sleepers in the turnout
place a turnout with mandatory points (clearance point should be also valid for a civil cell)
Placing multiple turnouts and connections in a single operation